Lysfanga: The time shift warrior

Engine:

  • Unity

Language:

  • C#

Platform:

  • Pc
  • Switch


Production time: 2 years

Developed AI behavior for enemy units and bosses, using various technique such as behavior tree or state machine. I also contributed to designing and prototyping boss encounters and supported the development of key gameplay features.

I also developed different tools to ease dialogue implementation and gamefeel.



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