HoverBall Striker

Engine:

  • Unreal Engine

Language:

  • C++
  • Blueprint

Platform:

  • Pc

Team: 

  • Gameplay Programmer:
    • Maximilien Galéa
    • Luca Gerber
    • Thibault Pagerie
    • Gaëtan Lebègue
    • Bastien Rappenecker
    • Nicolas Perron
  • Game Artist: 
    • Maxime Defoulny
    • Mathieu Lim
    • Romain Campargue
    • Orson Captain Sass
  • Game Designer:
    • Thibaut Panchout
    • Corentin Samaniego
    • Hugues Antiphon
    • Willian Rey-Pommier
  • Music & Sound Desing:
    • Quentin Adoue
    • Vinh-An Buis


Production time: 6 months

This is my graduation project where I mainly worked as a gameplay and gamefeel programmer and helped on the tech-art side.



Presentation of the game

Create a website or blog at WordPress.com

Up ↑